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Test with humans
  • Prototyping is a superpower
  • Prototyping and piloting – what's the difference
  • What to prototype
  • How to prototype anything
  • Overview
  • Ex 1. Define your user goal
  • Ex 2. List your core features that meet your user's goal
  • Ex 3. Decide what matters
  • Ex 4. Get creative
  • Note: Realistic enough
  • Extra: Digital prototyping shortcuts
  • Test and learn
    • Get comfortable with failure
    • Ex 5. Five users
    • Ex 6. Write a guide
    • Ex 7. Record the test
    • Ex 8. Learn, improve and repeat
  • Extra
    • Get something out today
    • Launch a newsletter in 30 minutes
    • Write a blog, gain a community
    • Set up a simple website in 2 hours
  • Summary
    • Continue the art of listening
    • Next steps
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Ex 2. List your core features that meet your user's goal

PreviousEx 1. Define your user goalNextEx 3. Decide what matters

Last updated 4 years ago

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Take the user goals your defined in and list the core features of your idea that allow your user to achieve that goal i.e.

"I would like to book in for a 'understanding my child's mental health' workshop" – they will do this by picking a workshop from a list on my website and booking in (Eventbrite).

"I would like to get some useful tips for having better conversations with my son" – I will work through topics on X, Y and Z, and leave them feeling confident to have their first conversation.

"I want to have meaningful conversations with my son that help improve his wellbeing" – I will ask them to have their first conversation within a week of attending the workshop and I will check in with them one week later to discuss how the conversation went.

Exercise 1